Then there are Charged Star Cards that "grant you a benefit for the duration of the card’s active time but in turn they require a charge in order to be activated." These include Scan Pulse, Ion Shot and Personal Shield and are equipped in your centre Star Cards slot.Ī fourth card slot is also reserved for Powerups, where any blue icons picked up during battle - heroes/villains like Luke Skywalker, Darth Vader, Han Solo, Leia Organa, Boba Fett and Emperor Palpatine, vehicles or items like the Thermal Imploder - are stored until you're ready to use them. Star Cards can also be upgraded in exchange for credits via the Unlocks menu, and once its upgraded, the weapon or item will take on a more powerful form, as signified by a black background colour for that particular card. And when you partner up, you're also able to copy your partner's hand of Star Cards, meaning even if you're low ranking and your partner has a higher rank, you can take their Star Cards for a spin during a match. You'll begin with an empty hand with room for three cards, and you can change your setup as you see fit. To obtain more Star Cards, you can spend in-game credits on them as you level up. Or, switch to your second hand of Star Cards if you find yourself needing to take out a vehicle at long range."
In one situation you may want to go long-range – then you’d craft a Star Card hand for that. Since there are no fixed classes in Star Wars Battlefront, Star Cards take their place as you pick and match them in three-card hands. Weapon Designers Christian Johannesén and Tommy Rydling offer some insight into Star Cards, stating that they "give you the freedom to play the way you want. Star Cards essentially dictate your loadout, with Impact Grenades, Personal Shields, Jump Packs and other stuff available to take into battle as part of your Star Cards hand.
The Thermal Imploder has many characteristics of other grenades.Ahead of its launch next week (and EA Access launch on 12th Nov), EA and DICE have released a load more details on Star Wars: Battlefront, including info on its Star Card system and Blasters.Greedo's Thermal Imploder is like a regular Thermal Imploder, with the exception of a different sound effect and the explosion having a more reddish glow to it.Since the Thermal Imploder in this game is much weaker than the last one, it is advised to use it on a group of enemies that have already lost large amounts of health. The Thermal Imploder can still be used to clear out rooms and doorways, clear out large amounts of enemies, defend/capture an objective, and deal huge damage to heroes and vehicles. The best way to survive a Thermal Imploder is the combat roll away from the grenade and strafe away from it.
The Thermal Imploder can deal huge damage to Heroes and Imperial AT-ST, making it an effective weapon against them One can take out large amounts of enemies with this weapon alone. It can also be used to clear out the area directly surrounding an objective. In the game, it is much weaker than in the previous game, although it can still one-hit kill enemies if they are close enough.Ī Thermal Imploder can be used in many situations, but it is best used to clear out small rooms and doorways. The Thermal Imploder makes a return to Star Wars Battlefront II as an ability for the Wookiee Warrior.
Greedo has access to a Thermal Detonator through his unique trait. The Thermal Imploder is the only grenade in the game that is a Power Up. The Thermal Imploder is a timed grenade that compresses and heats the surrounding atmosphere, creating a vacuum that produces a violent implosion within a massive radius about three seconds after it is thrown.